Abstract This paper presents the design, implementation, and evaluation of a footstep based indoor location system. The traditional Japanese GETA sandals are equipped with force, u...
Abstract More attention is being paid to the development of information and communication technologies (ICTs) that are sensitive to the needs of people in their homes. By studying ...
In this paper we propose an object-triggered human memory augmentation system named ‘‘Ubiquitous Memories’’ that enables a user to directly associate his/her experience dat...
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Based on many experiences of developing interactive systems by the authors, a framework for the description and analysis of interaction has been developed. The dimensions of this m...
This paper describes the Mobile Fair Diary (MFD), which is designed to allow a housing fair customer to make a personalized digital recording of his/ her visit to a hectic fairgrou...
Jani Korhonen, Timo Ojala, Annu Ristola, Manne Kes...
Many believe that ubiquitous computing will succeed when it has faded into the background of everyday life and work—that is, when it has become mundane. This paper examines the ...
Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwar...
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
In this article we consider what it should mean to build ‘‘smartness’’ or ‘‘intelligence’’ into the home. We introduce an argument suggesting that it is people who ...
Alex S. Taylor, Richard H. R. Harper, Laurel Swan,...