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44
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GI
2004
Springer
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Theoretical Computer Science
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GI 2004
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Realtime Ray Tracing for Current and Future Games
14 years 5 months ago
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graphics.cs.uni-sb.de
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
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