In this paper, we introduce a novel probabilistic approach to handle occlusions and perspective effects. The proposed method is an object based method embedded in a marked point p...
Ahmed Gamal-Eldin, Xavier Descombes, Josiane Zerub...
Usually, in image processing, edge detectors are mostly used as a basis for high level processing. In many cases, the edge detection gives erroneous and imprecise results, as inco...
The observed distribution of natural images is far from uniform. On the contrary, real images have complex and important structure that can be exploited for image processing, reco...
Shape from Shading (SFS) is one of the most extensively studied problems in Computer Vision. However, most of the approaches only deal with Lambertian or other specific shading mo...
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Traditional Shape-from-Shading (SFS) techniques aim to solve an under-constrained problem: estimating depth map from one single image. The results are usually brittle from real im...
There are emerging interests from both computer vision and computer graphics communities in obtaining photorealistic modeling of a scene or an object from real images. This paper p...
Iterative methods showed until now encouraging results to resolve shape from shading. This kind of methods generally work on synthetic images, and occasionally on real images, eve...
Abstract. Line matching across images taken by a central imaging system (perspective or catadioptric) with focus on short baseline motion of the system is proposed. The relationshi...
This paper addresses the problem of calibrating a pin-hole camera from images of 1D objects. Assuming a unit aspect ratio and zero skew, we introduce a novel and simple approach t...