Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
In this paper we present the system ALLPAD for learning Logic Programs with Annotated Disjunctions (LPADs). ALLPAD modifies the previous system LLPAD in order to tackle real world ...
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
Situational awareness (SA) applications monitor the real world and the entities therein to support tasks such as rapid decision making, reasoning, and analysis. Raw input about unf...
The paradox of fuzzy modeling is recognized due to the co-existence of its effectiveness of solving uncertain problems in the real world and the skepticism of its reasonability in ...
Intelligent access to information requires semantic integration of structured databases with unstructured textual resources. While the semantic integration problem has been widely...
: This paper summarizes a model of interaction for CVEs inspired by the process followed in human communication in the real world, detailing both the main elements and the communic...
In many multi-camera vision systems the effect of camera locations on the task-specific quality of service is ignored. Researchers in Computational Geometry have proposed elegant ...