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28
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MIG
2009
Springer
108
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Computer Graphics
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MIG 2009
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Real-Time Character Control for Wrestling Games
14 years 7 months ago
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homepages.inf.ed.ac.uk
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
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