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The purpose of this paper is to address some criticisms recently raised by John Horty in two articles against the validity of two commonly accepted defeasible reasoning patterns, ...
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) repres...
The two main types of law are legislation and precedents. Both types have a corresponding reasoning pattern determining legal consequences: legislation can be applied and precedent...
In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to g...
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...