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ROBOCUP
2009
Springer
289views Robotics» more  ROBOCUP 2009»
14 years 5 months ago
Real-Time Hand Gesture Recognition for Human Robot Interaction
In this article a hand gesture recognition system that allows interacting with a service robot, in dynamic environments and in real-time, is proposed. The system detects hands and ...
Mauricio Correa, Javier Ruiz-del-Solar, Rodrigo Ve...
ROBOCUP
2009
Springer
445views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
SSL-Vision: The Shared Vision System for the RoboCup Small Size League
The current RoboCup Small Size League rules allow every team to set up their own global vision system as a primary sensor. This option, which is used by all participating teams, be...
Stefan Zickler, Tim Laue, Oliver Birbach, Mahisorn...
ROBOCUP
2009
Springer
152views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
Coordinated Action in a Heterogeneous Rescue Team
In this paper we describe a new approach to make use of a heterogeneous robot team for the RoboCup Rescue League Virtual Robot competition. We will demonstrate coordinated action b...
Fares Alnajar, Hanne Nijhuis, Arnoud Visser
ROBOCUP
2009
Springer
150views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
Communicating among Robots in the RoboCup Middle-Size League
Abstract. The RoboCup Middle-Size League robotic soccer competitions pose a real cooperation problem for teams of mobile autonomous robots. In the current state-of-practice coopera...
Frederico Santos, Luís Almeida, Luís...
ROBOCUP
2009
Springer
134views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
Learning Complementary Multiagent Behaviors: A Case Study
As the reach of multiagent reinforcement learning extends to more and more complex tasks, it is likely that the diverse challenges posed by some of these tasks can only be address...
Shivaram Kalyanakrishnan, Peter Stone
ROBOCUP
2009
Springer
131views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
Three Humanoid Soccer Platforms: Comparison and Synthesis
In this article, we provide an overview of three humanoid soccer platforms currently in use at RoboCup: 3D simulation, the humanoid Standard Platform League (SPL), and the Webots-b...
Shivaram Kalyanakrishnan, Todd Hester, Michael Qui...
ROBOCUP
2009
Springer
110views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
A Lua-based Behavior Engine for Controlling the Humanoid Robot Nao
The high-level decision making process of an autonomous robot can be seen as an hierarchically organised entity, where strategical decisions are made on the topmost layer, while th...
Tim Niemüller, Alexander Ferrein, Gerhard Lak...
ROBOCUP
2009
Springer
214views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
Real-Time Ball Tracking in a Semi-automated Foosball Table
In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynam...
Rob Janssen, Jeroen de Best, René van de Mo...
ROBOCUP
2009
Springer
198views Robotics» more  ROBOCUP 2009»
14 years 7 months ago
Omnidirectional Walking Using ZMP and Preview Control for the NAO Humanoid Robot
Fast-paced dynamic environments like robot soccer require highly responsive and dynamic locomotion. We present an implementation of an omnidirectional ZMP-based walk engine for the...
Johannes Strom, George Slavov, Eric Chown