In this article a hand gesture recognition system that allows interacting with a service robot, in dynamic environments and in real-time, is proposed. The system detects hands and ...
Mauricio Correa, Javier Ruiz-del-Solar, Rodrigo Ve...
The current RoboCup Small Size League rules allow every team to set up their own global vision system as a primary sensor. This option, which is used by all participating teams, be...
Stefan Zickler, Tim Laue, Oliver Birbach, Mahisorn...
In this paper we describe a new approach to make use of a heterogeneous robot team for the RoboCup Rescue League Virtual Robot competition. We will demonstrate coordinated action b...
Abstract. The RoboCup Middle-Size League robotic soccer competitions pose a real cooperation problem for teams of mobile autonomous robots. In the current state-of-practice coopera...
As the reach of multiagent reinforcement learning extends to more and more complex tasks, it is likely that the diverse challenges posed by some of these tasks can only be address...
In this article, we provide an overview of three humanoid soccer platforms currently in use at RoboCup: 3D simulation, the humanoid Standard Platform League (SPL), and the Webots-b...
Shivaram Kalyanakrishnan, Todd Hester, Michael Qui...
The high-level decision making process of an autonomous robot can be seen as an hierarchically organised entity, where strategical decisions are made on the topmost layer, while th...
In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynam...
Fast-paced dynamic environments like robot soccer require highly responsive and dynamic locomotion. We present an implementation of an omnidirectional ZMP-based walk engine for the...