We modify the Reyes object-space shading approach to address two inefficiencies that result from performing shading calculations at micropolygon grid vertices prior to rasterizati...
Christopher A. Burns, Kayvon Fatahalian, William R...
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
Very early in the object recognition process the human visual system extracts shading information. While shading can enhance the visibility of structures, it can have a negative i...
In this work, we propose an original method of resolution of the shape from shading problem, which is accurate and converges with a few iterations. It relies on two simple ideas. ...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
This paper proposes a new method for reconstruction a shape of skin surface replica from shading image sequence taken with dierent light source directions. Since the shading image...
Shape from Shading (SFS) is one of the most extensively studied problems in Computer Vision. However, most of the approaches only deal with Lambertian or other specific shading mo...
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...