In this paper, we present a new model of snow accumulation and stability for computergraphics. Our contribution is divided into two major components, each essential for modelling ...
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreogra...