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PR
2007
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13 years 7 months ago
Reconstruction of 3D human body pose from stereo image sequences based on top-down learning
This paper presents a novel method for reconstructing a 3D human body pose from stereo image sequences based on a top-down learning method. However, it is inefficient to build a ...
Hee-Deok Yang, Seong-Whan Lee
GRAPHICSINTERFACE
2003
13 years 8 months ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...
CAMP
2000
IEEE
13 years 12 months ago
Homography Based Parallel Volume Intersection: Toward Real-Time Volume Reconstruction using Active Cameras
Silhouette volume intersection is one of the most popular ideas for reconstructing the 3D volume of an object from multi-viewpoint silhouette images. This paper presents a novel p...
Toshikazu Wada, Xiaojun Wu, Shogo Tokai, Takashi M...
ICIP
2008
IEEE
14 years 1 months ago
Compressed sensing for multi-view tracking and 3-D voxel reconstruction
Compressed sensing(CS) suggests that a signal, sparse in some basis, can be recovered from a small number of random projections. In this paper, we apply the CS theory on sparse ba...
Dikpal Reddy, Aswin C. Sankaranarayanan, Volkan Ce...
CVPR
2003
IEEE
14 years 9 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade