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PR
2007
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13 years 12 months ago
Reconstruction of 3D human body pose from stereo image sequences based on top-down learning
This paper presents a novel method for reconstructing a 3D human body pose from stereo image sequences based on a top-down learning method. However, it is inefficient to build a ...
Hee-Deok Yang, Seong-Whan Lee
GRAPHICSINTERFACE
2003
14 years 1 months ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...
CAMP
2000
IEEE
14 years 4 months ago
Homography Based Parallel Volume Intersection: Toward Real-Time Volume Reconstruction using Active Cameras
Silhouette volume intersection is one of the most popular ideas for reconstructing the 3D volume of an object from multi-viewpoint silhouette images. This paper presents a novel p...
Toshikazu Wada, Xiaojun Wu, Shogo Tokai, Takashi M...
ICIP
2008
IEEE
14 years 6 months ago
Compressed sensing for multi-view tracking and 3-D voxel reconstruction
Compressed sensing(CS) suggests that a signal, sparse in some basis, can be recovered from a small number of random projections. In this paper, we apply the CS theory on sparse ba...
Dikpal Reddy, Aswin C. Sankaranarayanan, Volkan Ce...
CVPR
2003
IEEE
15 years 2 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade