Sciweavers

CSCW
2008
ACM
13 years 8 months ago
Transactive memory in trauma resuscitation
This paper describes an ethnographic study conducted to explore the possibilities for future design and development of technological support for trauma teams. We videotaped 10 tra...
Aleksandra Sarcevic, Ivan Marsic, Michael E. Lesk,...
CSCW
2008
ACM
13 years 8 months ago
The computational geowiki: what, why, and how
Google Maps and its spin-offs are highly successful, but they have a major limitation: users see only pictures of geographic data. These data are inaccessible except by limited ve...
Reid Priedhorsky, Loren G. Terveen
CSCW
2008
ACM
13 years 8 months ago
The view from the trenches: organization, power, and technology at two nonprofit homeless outreach centers
Nonprofit social service organizations provide the backbone of social support infrastructure in the U.S. and around the world. As the ecology of information exchange moves evermor...
Christopher A. Le Dantec, W. Keith Edwards
CSCW
2008
ACM
13 years 8 months ago
Understanding the implications of social translucence for systems supporting communication at work
In this paper we describe a study that explored the implications of the Social Translucence framework for designing systems that support communications at work. Two systems design...
Agnieszka Matysiak Szóstek, Evangelos Karap...
CSCW
2008
ACM
13 years 8 months ago
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Wikipedia's success is often attributed to involving large numbers of contributors who improve the accuracy, completeness and clarity of articles while reducing bias. However...
Aniket Kittur, Robert E. Kraut
CSCW
2008
ACM
13 years 8 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
CSCW
2008
ACM
13 years 8 months ago
Comparing content and input redirection in MDEs
Designers of Multi-Display Environments (MDEs) often use input redirection to allow users to manipulate content on multiple displays with a single interaction device, but users se...
James R. Wallace, Regan L. Mandryk, Kori M. Inkpen
CSCW
2008
ACM
13 years 8 months ago
Colour management is a socio-technical problem
Jacki O'Neill, David Martin, Tommaso Colombino, Fr...
CSCW
2008
ACM
13 years 8 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan