We present a near-quadratic time algorithm that computes a point inside a simple polygon P having approximately the largest visibility polygon inside P, and a nearlinear time algo...
In this paper, we present an algorithm that given a fixed prime power q and a positive integer N, finds an integer n [N, 2qN] and an element Fqn of order greater than 5.8n/ log...
We introduce the Bloomier filter, a data structure for compactly encoding a function with static support in order to support approximate evaluation queries. Our construction gener...
Bernard Chazelle, Joe Kilian, Ronitt Rubinfeld, Ay...
We study perfect-information stochastic parity games. These are two-player nonterminating games which are played on a graph with turn-based probabilistic transitions. A play resul...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
In this paper we consider multiprocessor scheduling with hard deadlines and investigate the cost of eliminating migration in the online setting. Let I be any set of jobs that can ...
We present the first optimal algorithm to compute the maximum Tukey depth (also known as location or halfspace depth) for a non-degenerate point set in the plane. The algorithm is...
We study, from the competitive analysis perspective, the trade off between communication cost and delay cost (or simply the sendor-wait dilemma) on a hierarchy (rooted tree). The p...