We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Current interactions on direct-touch interactive surfaces are often modeled based on properties of the input channel that are common in traditional graphical user interfaces (GUI)...
We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio’s approach of incentivizing members of the social...
Michael Bernstein, Desney S. Tan, Greg Smith, Mary...
We describe our system called MobileASL for real-time video communication on the current U.S. mobile phone network. The goal of MobileASL is to enable Deaf people to communicate w...
Neva Cherniavsky, Jaehong Chon, Jacob O. Wobbrock,...
Because functional near-infrared spectroscopy (fNIRS) eases many of the restrictions of other brain sensors, it has potential to open up new possibilities for HCI research. From o...
Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multitouch sensing. Our goal is to enrich traditional pointerbased des...
Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvo...
We present Abracadabra, a magnetically driven input technique that offers users wireless, unpowered, high fidelity finger input for mobile devices with very small screens. By exte...