Sciweavers

UIST
2009
ACM
14 years 6 months ago
Contact area interaction with sliding widgets
We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...
Tomer Moscovich
UIST
2009
ACM
14 years 6 months ago
EverybodyLovesSketch: 3D sketching for a broader audience
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh
UIST
2009
ACM
14 years 6 months ago
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Current interactions on direct-touch interactive surfaces are often modeled based on properties of the input channel that are common in traditional graphical user interfaces (GUI)...
Feng Wang, Xiang Cao, Xiangshi Ren, Pourang Irani
UIST
2009
ACM
14 years 6 months ago
Collabio: a game for annotating people within social networks
We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio’s approach of incentivizing members of the social...
Michael Bernstein, Desney S. Tan, Greg Smith, Mary...
UIST
2009
ACM
14 years 6 months ago
Activity analysis enabling real-time video communication on mobile phones for deaf users
We describe our system called MobileASL for real-time video communication on the current U.S. mobile phone network. The goal of MobileASL is to enable Deaf people to communicate w...
Neva Cherniavsky, Jaehong Chon, Jacob O. Wobbrock,...
UIST
2009
ACM
14 years 6 months ago
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Because functional near-infrared spectroscopy (fNIRS) eases many of the restrictions of other brain sensors, it has potential to open up new possibilities for HCI research. From o...
Erin Treacy Solovey, Audrey Girouard, Krysta Chaun...
UIST
2009
ACM
14 years 6 months ago
Enabling always-available input with muscle-computer interfaces
Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
UIST
2009
ACM
14 years 6 months ago
Mouse 2.0: multi-touch meets the mouse
In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multitouch sensing. Our goal is to enrich traditional pointerbased des...
Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvo...
UIST
2009
ACM
14 years 6 months ago
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
We present Abracadabra, a magnetically driven input technique that offers users wireless, unpowered, high fidelity finger input for mobile devices with very small screens. By exte...
Chris Harrison, Scott E. Hudson