Sciweavers

CGI
1998
IEEE
14 years 3 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
SI3D
2009
ACM
14 years 6 months ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
ICIP
2005
IEEE
15 years 25 days ago
Semifragile hierarchical watermarking in a set theoretic framework
We introduce a set theoretic framework for watermarking and illustrate its effectiveness by designing a hierarchical semi-fragile watermark that is tolerant to compression and all...
Oktay Altun, Gaurav Sharma, Mehmet Utku Celik, Mar...