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GAMEON
2003
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Modeling And Simulation
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GAMEON 2003
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Automatic Acquisition of Actions for Animated Agents
14 years 1 months ago
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dircweb.king.ac.uk
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
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