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34
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NETGAMES
2003
ACM
151
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Computer Networks
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NETGAMES 2003
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Bandwidth requirement and state consistency in three multiplayer game architectures
14 years 4 months ago
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www.cc.gatech.edu
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
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