Agents will adopt different strategies in the multiagent systems. However, the strategies of agents may produce conflicts. While agents coordinate with each other in the operation...
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
We consider the problem of finding optimal strategies in infinite extensive form games with incomplete information that are repeatedly played. This problem is still open in lite...
Alessandro Lazaric, Jose Enrique Munoz de Cote, Ni...
This paper focuses on mining human strategies by observing their actions. Our application domain is an HCI study aimed at discovering general strategies used by software users and...
Xiaoli Z. Fern, Chaitanya Komireddy, Margaret M. B...
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
In this paper, we extend the classical notion of strategies in turn-based finite games by allowing several moves to be selected. We define and study a quantitative measure for pe...
Patricia Bouyer, Marie Duflot, Nicolas Markey, Gab...
We suggest that a process-like notion of strategy is relevant in the context of interactions in systems of self-interested agents. In this view, strategies are not plans formulated...
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...