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VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 10 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
IJCV
2007
117views more  IJCV 2007»
13 years 11 months ago
Implicit Meshes for Effective Silhouette Handling
Abstract. Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most...
Slobodan Ilic, Mathieu Salzmann, Pascal Fua
PG
2003
IEEE
14 years 4 months ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser
ICCV
2007
IEEE
15 years 1 months ago
Correspondence labelling for wide-timeframe free-form surface matching
This paper addresses the problem of estimating dense correspondence between arbitrary frames from captured sequences of shape and appearance for surfaces undergoing free-form defo...
Jonathan Starck, Adrian Hilton
CVPR
2005
IEEE
15 years 1 months ago
Implicit Surfaces Make for Better Silhouettes
This paper advocates an implicit-surface representation of generic 3?D surfaces to take advantage of occluding edges in a very robust way. This lets us exploit silhouette constrai...
Slobodan Ilic, Mathieu Salzmann, Pascal Fua