—This paper develops a novel surface fitting scheme for automatically reconstructing a genus-0 object into a continuous parametric spline surface. A key contribution for making ...
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Abstract. With the rapid development of fast data acquisition techniques, 3D scans that record the geometric and photometric information of deformable objects are routinely acquire...
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
A surface is often approximated by a network of triangular facets. In the absence of a precise mathematical description of the underlying surface all information about surface pro...
This paper gives an overview of works done in our group on 3D and appearance modeling of objects, from images. The backbone of our approach is to use what we consider as the princi...