—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
—We present an algorithm for curve skeleton extraction via Laplacian-based contraction. Our algorithm can be applied to surfaces with boundaries, polygon soups, and point clouds....
Junjie Cao, Andrea Tagliasacchi, Matt Olson, Hao Z...
—Representative surface reconstruction algorithms taking a gradient field as input enforces the integrability constraint in a discrete manner. While enforcing integrability allo...
—This paper presents a novel method for 3D surface reconstruction that uses polarization and shading information from two views. The method relies on the polarization data acquir...
Many visual cues for surface reconstruction from known views are sparse in nature, e.g. specularities, surface silhouettes and salient features in an otherwise textureless region....
This paper presents a Delaunay-based region-growing (DBRG) surface reconstruction algorithm that holds the advantages of both Delaunay-based and region-growing approaches. The pro...
— One problem of classical phase shifting for optical 3D surface reconstruction is the occurrence of ambiguities due to the use of fringe projection. We generally derive a number...
Photographic outlines of 3 dimensional solids are robust and rich in information useful for surface reconstruction. This paper studies algebraic surfaces viewed from 2 cameras with...
In this paper, we present a new B-spline surface reconstruction approach, called dynamic surface reconstruction, aiming to close the sensingand-modeling loop in 3D digitization. A...
We consider the problem of geometrical surface reconstruction from one or several images using learned shape models. While humans can effortlessly retrieve 3D shape information, t...