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PUC
2002
135views more  PUC 2002»
13 years 11 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
PRL
1998
92views more  PRL 1998»
13 years 11 months ago
Characterization of image degradation caused by scanning
A single parameter value that represents the difference between the original and the digitized characters is determined from a binary scan of a test chart. It represents the combi...
Elisa H. Barney Smith
AAAI
2006
14 years 29 days ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva
CA
2003
IEEE
14 years 4 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren