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34
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CGI
2004
IEEE
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Computer Graphics
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CGI 2004
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Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
14 years 3 months ago
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www.vis.uni-stuttgart.de
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
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