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33
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RT
2001
Springer
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Computer Graphics
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RT 2001
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A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
14 years 4 months ago
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www.cis.rit.edu
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
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