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CGF
2008
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CGF 2008
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Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
13 years 11 months ago
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cggmwww.csie.nctu.edu.tw
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
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