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29
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CG
2008
Springer
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Computer Graphics
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CG 2008
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Tight and efficient surface bounds in meshless animation
13 years 11 months ago
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graphics.ethz.ch
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
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