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CVGIP
2006
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13 years 11 months ago
Video motion analysis for the synthesis of dynamic cues and Futurist art
This paper presents new methods for stylising video to produce cartoon motion emphasis cues and modern art. Specifically, we introduce "dynamic cues" as a class of motio...
John P. Collomosse, Peter M. Hall
GAMEON
2000
14 years 24 days ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor