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—In the research of computer vision and machine perception, three-dimensional objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practic...
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low levels of detail. We propose a new automatic method for the decimation of triangular...
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...
We propose a posture invariant surface descriptor for triangular meshes. Using intrinsic geometry, the surface is first transformed into a representation that is independent of t...