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WSCG
2003
177views more  WSCG 2003»
14 years 27 days ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
WSCG
2004
168views more  WSCG 2004»
14 years 28 days ago
Efficient Trimmed NURBS Tessellation
Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformati...
Ákos Balázs, Michael Guthe, Reinhard...