We describe sensing techniques motivated by unique aspects of human-computer interaction with handheld devices in mobile settings. Special features of mobile interaction include c...
Ken Hinckley, Jeffrey S. Pierce, Mike Sinclair, Er...
We present a new kind of marking menu that was developed for use with a pen device on display surfaces such as large, high resolution, wall-mounted displays. It integrates capabil...
Hitchcock is a system that allows users to easily create custom videos from raw video shot with a standard video camera. In contrast to other video editing systems, Hitchcock uses...
Andreas Girgensohn, John S. Boreczky, Patrick Chiu...
A number of recent systems have provided rich facilities for manipulating the timelines of applications. Such timelines represent the history of an application’s use in some ses...
W. Keith Edwards, Takeo Igarashi, Anthony LaMarca,...
We present a general approach to the dynamic representation of 2D space that is well suited for userinterface layout. We partition space into two distinct categories: full and emp...
Traditionally, designers organize software system as active end-points (e.g. applications) linked by passive infrastructures (e.g. networks). Increasingly, however, networks and i...
Paul Dourish, W. Keith Edwards, Jon Howell, Anthon...
In this paper we investigate the use of scene graphs as a general approach for implementing two-dimensional (2D) graphical applications, and in particular Zoomable User Interfaces...
We introduce “fisheye menus” which apply traditional fisheye graphical visualization techniques to linear menus. This provides for an efficient mechanism to select items from ...