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130
Voted
EGH
2004
Springer
107
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Computer Graphics
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EGH 2004
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A quadrilateral rendering primitive
15 years 8 months ago
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vcg.isti.cnr.it
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
claim paper
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