Negotiation is a fundamental mechanism in distributed multi-agent systems. Since negotiation is a time-spending process, in many scenarios agents have to take into account the pas...
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Utility elicitation is a critical function of any automated decision aid, allowing decisions to be tailored to the preferences of a specific user. However, the size and complexit...
We introduce CUI networks, a compact graphical representation of utility functions over multiple attributes. CUI networks model multiattribute utility functions using the well stu...
One might imagine that AI systems with harmless goals will be harmless. This paper instead shows that intelligent systems will need to be carefully designed to prevent them from be...
In this report we address the problem of static scheduling of realtime systems that include both hard and soft tasks. We consider systems in which both hard and soft tasks are per...
Multiagent resource allocation is a timely and exciting area of research at the interface of Computer Science and Economics. One of the main challenges in this area is the high co...
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
— This paper describes decentralized control laws for the coordination of multiple vehicles performing spatially distributed tasks. The control laws are based on a gradient desce...
This paper presents a performance analysis of marketbased batch schedulers for clusters of workstations. In contrast to previous work, we use user-centric performance metrics as t...