Sciweavers

AAI
2010
200views more  AAI 2010»
13 years 11 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...
IJVR
2007
101views more  IJVR 2007»
13 years 11 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
IJVR
2007
171views more  IJVR 2007»
13 years 11 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
IJVR
2007
124views more  IJVR 2007»
13 years 11 months ago
Multi-party Conversation for Mixed Reality
—The interactive scenarios realized in the two prototypes of Virtual Human require an approach that allows humans and virtual characters to interact naturally and flexibly. In th...
Markus Löckelt, Norbert Pfleger, Norbert Reit...
IJVR
2006
113views more  IJVR 2006»
13 years 11 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 11 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
MM
2010
ACM
189views Multimedia» more  MM 2010»
13 years 11 months ago
Changing characters' point of view in interactive storytelling
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
Fred Charles, Julie Porteous, Marc Cavazza
ATAL
2008
Springer
14 years 1 months ago
So tell me what happened: turning agent-based interactive drama into comics
As virtual characters become more autonomous, their use in interactive drama is growing. By creating interesting and well authored personalities, these characters are able to inte...
Tiago Alves, Ana Simões, Rui Figueiredo, Ma...
DALT
2009
Springer
14 years 2 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
ICDAR
2005
IEEE
14 years 5 months ago
Hybrid Recognition for One Stroke Style Cursive Handwriting Characters
On-line handwriting recognition has continued to persist as a popular research field while pen computing applications are widely used in recent years. This paper proposes a novel ...
Teng Long, Lianwen Jin