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31
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DIGRA
2005
Springer
110
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Computer Graphics
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DIGRA 2005
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The pleasures and practices of virtualised consumption in digital spaces
14 years 5 months ago
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www.digra.org
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
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