Sciweavers

VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
14 years 21 days ago
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker
We present a demonstrated and commercially viable self-tracker, using robust software that fuses data from inertial and vision sensors. Compared to infrastructurebased trackers, s...
Eric Foxlin, Leonid Naimark
VR
2003
IEEE
126views Virtual Reality» more  VR 2003»
14 years 21 days ago
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks
The usefulness of modern day haptics equipment for virtual simulations of actual maintenance actions is examined. In an effort to categorize which areas haptic simulations may be ...
Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale R...
VR
2003
IEEE
117views Virtual Reality» more  VR 2003»
14 years 21 days ago
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
In this paper we describe two engineering experiments designed to evaluate the effectiveness of Measurand’s ShapeTape for wearable, mobile interaction. Our initial results sugge...
Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt,...
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
14 years 21 days ago
Device Independence and Extensibility in Gesture Recognition
Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that syst...
Jacob Eisenstein, Shahram Ghandeharizadeh, Leana G...
VR
2003
IEEE
138views Virtual Reality» more  VR 2003»
14 years 21 days ago
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a vi...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
VR
2003
IEEE
125views Virtual Reality» more  VR 2003»
14 years 21 days ago
Scalable VR Application Authoring
Patrick Hartling
ICAT
2003
IEEE
14 years 22 days ago
3-D Rehabilitation Robot System for Upper Limbs and its Force Display Techniques
Movements of upper limbs are complicated, various and indispensable for daily activities. For patients with impairment of their upper limb, rehabilitation along with medical treat...
Ken'ichi Koyanagi, Yusuke Imada, Junji Furusho, Us...
ICAT
2003
IEEE
14 years 22 days ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
HAPTICS
2003
IEEE
14 years 22 days ago
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Jian Zhang, Shahram Payandeh, John Dill
HAPTICS
2003
IEEE
14 years 22 days ago
Validity of Haptic Cues and Its Effect on Priming Visual Spatial Attention
This study investigated cross-modal links in attention between haptics and vision. A visual change-detection task was used as a measure of visual attention. Haptic taps on the bac...
J. Jay Young, Hong Z. Tan, Rob Gray