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HCI
2011
12 years 10 months ago
Online BCI Implementation of High-Frequency Phase Modulated Visual Stimuli
Abstract. Brain computer interfaces (BCI) that use the steady-statevisual-evoked-potential (SSVEP) as neural source, offer two main advantages over other types of BCIs: shorter ca...
Danhua Zhu, Gary Garcia Molina, Vojkan Mihajlovic,...
VR
2011
IEEE
284views Virtual Reality» more  VR 2011»
12 years 10 months ago
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hid...
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
14 years 1 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...