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CGF
2011
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Computational Geometry
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CGF 2011
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A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
13 years 3 months ago
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www.mevis-research.de
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
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