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32
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PG
2007
IEEE
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Computer Graphics
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PG 2007
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GPU-Based Monte-Carlo Volume Raycasting
14 years 5 months ago
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www.cg.informatik.uni-siegen.de
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
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