Sciweavers

VR
2008
IEEE
174views Virtual Reality» more  VR 2008»
13 years 9 months ago
Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability...
Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 9 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 10 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
VR
2008
IEEE
180views Virtual Reality» more  VR 2008»
13 years 10 months ago
Transfer of learning in virtual environments: a new challenge?
: The aim of all education is to apply what we learn in different contexts and to recognise and extend this learning to new situations. Virtual learning environments can used to bu...
Cyril Bossard, Gilles Kermarrec, Cédric Buc...
VR
2008
IEEE
120views Virtual Reality» more  VR 2008»
13 years 10 months ago
Force modeling for tooth preparation in a dental training system
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process ...
Guanyang Liu, Yuru Zhang, William T. Townsend
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 10 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
VR
2008
IEEE
175views Virtual Reality» more  VR 2008»
13 years 10 months ago
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
We present a new technique for managing visual clutter caused by overlapping labels in complex information displays. This technique, "label layering", utilizes stereosco...
Stephen Peterson, Magnus Axholt, Stephen R. Ellis
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 10 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
VR
2008
IEEE
136views Virtual Reality» more  VR 2008»
13 years 10 months ago
Vertex-preserving Cutting of Elastic Objects
Megumi Nakao, Kotaro Minato, Naoto Kume, Shin-ichi...
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
13 years 10 months ago
Integrating Gyroscopes into Ubiquitous Tracking Environments
It is widely recognized that inertial sensors, in particular gyroscopes, can improve the latency and accuracy of orientation tracking by fusing the inertial measurements with data...
Daniel Pustka, Manuel Huber, Gudrun Klinker