New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
While wearable computers are empowering fashion accessories, they bring with them a tangle of wares which connect their parts. As these subsystems begin to decouple and operate on...
Rehmi Post, Matthew Reynolds, Matthew Gray, Joseph...
Situated computing concerns the ability of computing devices to detect, interpret and respond to aspects of the user’s local environment. In this paper, we use our recent protot...
Richard Hull 0002, Philip Neaves, James Bedford-Ro...
The use of speech and auditory interaction on wearable computers can provide an awareness of events and personal messages, without requiring one's full attention or disruptin...
Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users ...
This paper describes a preliminary investigation of how the capabilities of wearable computers may be used to provide task guidance in mobile environments. Specifically, this stud...
This paper presents results from a study examining the link between the functionality and the comfort of wearable computers. We gave participants two different devices to wear and...
The wearable computer that can understand the context of human life and communicate autonomously with various electronic media in a ubiquitous computing environment would be very ...
Displaying and navigating complex information on wearable computers is very different from accessing the same information while sitting at your desk. Limitations in hardware, scre...
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...