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52
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NETGAMES
2004
ACM
127
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Computer Networks
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NETGAMES 2004
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A cheat controlled protocol for centralized online multiplayer games
14 years 5 months ago
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conferences.sigcomm.org
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
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