The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
`Invariant regions' are image patches that automatically deform with changing viewpoint as to keep on covering identical physical parts of a scene. Such regions are then desc...
We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region....