This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the memb...
The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
‘Mobile Learning’ is a type of application/service that generally presumes to use mobile Internet technology for learning purposes. This paper focuses on discussing basic usab...
The use of computer simulations is changing the nature of scientific investigation and providing us unique insights into the way that the world works. As simulation moves from the...
Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of ...
Chris DiGiano, Louise Yarnall, Charles Patton, Jer...
Our research aims at defining models and software tools in order to provide learners with a training memory. This memory is a computer-based space where a learner can organize and...
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequ...
Based on experience in orchestrating co llaborative learning scenarios with ubiquitous computing technology, two strategies for extending a co -constructive modeling environment w...
We describe the implementation and evaluation of a concept mapping tool for Pocket PC computers. The paper addresses challenges associated with developing a learning tool for hand...