Sciweavers

CSCW
2016
ACM
8 years 7 months ago
Playful Backstalking and Serious Impression Management: How Young Adults Reflect on their Past Identities on Facebook
Parents, educators, and policymakers have expressed concern about the future implications of young people’s sharing practices on social media sites. However, little is known abo...
Sarita Yardi Schoenebeck, Nicole B. Ellison, Linds...
CSCW
2016
ACM
8 years 7 months ago
Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring
This paper describes the results of an online field experiment where we designed and analyzed the effects of a goal-setting tracker in an online citizen science project Floating ...
Corey Brian Jackson, Gabriel Mugar, Kevin Crowston...
CSCW
2016
ACM
8 years 7 months ago
Capturing Turn-by-Turn Lexical Similarity in Text-Based Communication
Speakers often come to use similar words during conversation; that is, they come to exhibit lexical similarity. The extent to which this occurs is associated with many positive so...
Noah Liebman, Darren Gergle
CSCW
2016
ACM
8 years 7 months ago
Green2.0: Enabling Complex Interactions Between Buildings and People
Manos Papagelis, Theohar Konomi, Thomas Krijnen, R...
CSCW
2016
ACM
8 years 7 months ago
Developing a Research Agenda for Human-Centered Data Science
Cecilia Aragon, Clayton Hutto, Andy Echenique, Bri...
CSCW
2016
ACM
8 years 7 months ago
Coding Varied Behavior Types Using the Crowd
Social science researchers spend significant time annotating behavioral events in video data in order to quantitatively assess interactions [2]. These behavioral events may be in...
Jinyeong Yim, Jeel Jasani, Aubrey Henderson, Danai...
CSCW
2016
ACM
8 years 7 months ago
The Crowd is a Collaborative Network
The main goal of this paper is to show that crowdworkers collaborate to fulfill technical and social needs left by the platform they work on. That is, crowdworkers are not the ind...
Mary L. Gray, Siddharth Suri, Syed Shoaib Ali, Dee...
CSCW
2016
ACM
8 years 7 months ago
Eyebrowse: Selective and Public Web Activity Sharing
Browsing the Internet today is for the most part a private experience, with the exception of a few websites. We explore the possibilities and design considerations around a system...
Amy X. Zhang, David R. Karger, Joshua Blum
CSCW
2016
ACM
8 years 7 months ago
YouthTube: Youth Video Authorship on YouTube and Vine
What kinds of content do children and teenagers author and share on public video platforms? We approached this question through a qualitative directed content analysis of over 250...
Svetlana Yarosh, Elizabeth M. Bonsignore, Sarah Mc...
CSCW
2016
ACM
8 years 7 months ago
Crystallize: An Immersive, Collaborative Game for Second Language Learning
Learning a second language is challenging. Becoming fluent requires learning contextual information about how language should be used as well as word meanings and grammar. The ma...
GabrielCulbertson R. Culbertson, Erik L. Andersen,...