—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...
— Game-based competitions are commonly used within the Computational Intelligence (CI) and Artificial Intelligence (AI) in games community to benchmark algorithms and to attract...