Sciweavers

TCIAIG
2016
8 years 8 months ago
Predicting Dominance Rankings for Score-Based Games
—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
TCIAIG
2016
8 years 8 months ago
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
Marius Stanescu, Michal Certický
TCIAIG
2016
8 years 8 months ago
Online Adaptable Learning Rates for the Game Connect-4
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...
TCIAIG
2016
8 years 8 months ago
How to Run a Successful Game-Based AI Competition
— Game-based competitions are commonly used within the Computational Intelligence (CI) and Artificial Intelligence (AI) in games community to benchmark algorithms and to attract...
Julian Togelius