Sciweavers

NETGAMES
2015
ACM
8 years 7 months ago
Dissecting games engines: The case of Unity3D
—Recent trends on how video games are played have pushed for the need to revise the game engine architecture. Indeed, game players are more mobile, using smartphones and tablets ...
Farouk Messaoudi, Gwendal Simon, Adlen Ksentini
NETGAMES
2015
ACM
8 years 7 months ago
Toxicity detection in multiplayer online games
—Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to ...
Marcus Martens, Siqi Shen, Alexandru Iosup, Fernan...
NETGAMES
2015
ACM
8 years 7 months ago
Behind the game: Exploring the twitch streaming platform
—Twitch is a streaming platform that lets users broadcast their screen whilst playing games. People can share their game experience and interact with others in real time. Twitch ...
Jie Deng, Félix Cuadrado, Gareth Tyson, Ste...
NETGAMES
2015
ACM
8 years 7 months ago
SDN-based game-aware network management for cloud gaming
— Cloud based video games bring new opportunities to the gaming industry, and enable end-users to play high-end graphic games on any low-end device without high performance hardw...
Maryam Amiri, Hussein Al Osman, Shervin Shirmohamm...
NETGAMES
2015
ACM
8 years 7 months ago
Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends
—League of Legends is a multiplayer online battle arena game where features are unlocked as players level up their accounts. Because it takes a significant amount of time to rea...
Choong-Soo Lee, Ivan Ramler