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Vector Math for 3D Computer Graphics

15 years 10 months ago
Vector Math for 3D Computer Graphics
"This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples."
Central Connecticut State University, Computer Sci
Added 17 Feb 2009
Updated 17 Feb 2009
Authors Central Connecticut State University, Computer Science Department

Table of Content

 Chapter 0  Points and Lines
 Chapter 1  Vectors, Points, and Column Matrices
 Chapter 2  Matrix Addition
 Chapter 3  Vector Addition
 Chapter 4  Vector Length
 Chapter 5  Vectors Direction
 Chapter 6  Scaling and Unit Vectors
 Chapter 7  The Dot Product
 Chapter 8  Length and the Dot Product
 Chapter 9  The Angle between Two Vectors.
 Chapter 10  The Angle between 3D Vectors.
 Chapter 11  Projecting one Vector onto Another.
 Chapter 12  Vector Cross Product.
 Chapter 13  Matrices and Simple Matrix Operations.
 Chapter 14  Matrix-Column Matrix Multiplicaton.
 Chapter 15  Matrix-Matrix Multiplication
 Chapter 16  Identity Matrix and Matrix Inverse
 
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