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VISUALIZATION
1997
IEEE

Constrained 3D navigation with 2D controllers

13 years 10 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse controls smooth movements among viewpoints for a “through the screen” display of a 3D world. Frequently, there is a poor match between the goal of such a navigation activity, the control device, and the skills of the average user. We propose a unified mathematical framework for incorporating context-dependent constraints into the generalized viewpoint generation problem. These designer-supplied constraint modes provide a middle ground between the triviality of a single camera animation path and the confusing excess freedom of common unconstrained control paradigms. We illustrate the approach with a variety of examples, including terrain models, interior architectural spaces, and complex molecules. CR Categories: I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction Techniques. I.3.7 [Compu...
Andrew J. Hanson, Eric A. Wernert
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1997
Where VISUALIZATION
Authors Andrew J. Hanson, Eric A. Wernert
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