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CCECE
2006
IEEE

A Demand-Driven Approach for a Distributed Virtual Environment

14 years 5 months ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented as traditional client/server based scenarios in which a central server system controls the state of the distributed data and sends update messages to all clients. In this paper we describe the benefits of a demand-driven approach for a DVE. A distributed operating system is used to host the DVE application. The common scene graph of the DVE resides in shared memory and offers direct access to the participating nodes – no explicit update messages are needed. The shared memory concept allows for an easier, more intuitive and less fault-prone way of creating distributed applications like a DVE and it offers inherent consistency and efficiency because the nodes do not have to process unneeded update messages. An existing prototype demonstrates the benefits resulting from this concept.
Markus Fakler, Stefan Frenz, Michael Schöttne
Added 10 Jun 2010
Updated 10 Jun 2010
Type Conference
Year 2006
Where CCECE
Authors Markus Fakler, Stefan Frenz, Michael Schöttner, Peter Schulthess
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