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CCECE
2006
IEEE

XPHEVE: An Extensible Physics Engine for Virtual Environments

14 years 5 months ago
XPHEVE: An Extensible Physics Engine for Virtual Environments
Virtual Reality (VR) has gained more popularity in the recent years due to the advancements in hardware technology, an advancement that eliminated much of the limitations that VR technology was facing before. With the complexity that exists in today’s applications, it is apparent that software issues are now the limiting factor in the development of realistic VR applications. This is largely due to lack of structure and standards in this new generation of software products.
Saeid Nourian, Xiaojun Shen, Nicolas D. Georganas
Added 10 Jun 2010
Updated 10 Jun 2010
Type Conference
Year 2006
Where CCECE
Authors Saeid Nourian, Xiaojun Shen, Nicolas D. Georganas
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