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FDL
2006
IEEE

Reusing Real-Time Systems Design Experience

14 years 5 months ago
Reusing Real-Time Systems Design Experience
To ensure correctness and performance of real-time embedded systems, early evaluation of properties is needed. Based on design experience for real-time systems and using the concepts of the POOSL language, we introduce modelling patterns that allow easy composition of models for design space exploration. These patterns cover different types of real-time tasks, resources and mappings, and include also aspects that are usually ignored in classical analysis approaches, like task activation latency or execution context switches. The construction of system models can be done by integrating the necessary patterns, as illustrated in two case studies.
Oana Florescu, Jeroen Voeten, Marcel Verhoef, Henk
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where FDL
Authors Oana Florescu, Jeroen Voeten, Marcel Verhoef, Henk Corporaal
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